Clair Obscur: Expedition 33 says the secret of the J’RPG’s success is to “not care too much about the players” – “if you care about your game, it means you care about the players ultimately”



Clair Obscur: Expedition 33’s leads explain their thoughts on why Sandfall Interactive’s debut game was such a success, and it’s to do with making a game for you.

Clair Obscur: Expedition 33 is a game where the more you learn about the developers, the more its identity makes sense. Hearing the devs were big fans of Final Fantasy X and Lost Odyssey makes a whole lot of sense, and seeing the game director, Guillaume Broche’s Devil May Cry challenge runs Verso’s entire moveset being one big love letter to the series – with the style meter and pretty much every move being taken from Vergil’s kit – also tracks.

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